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As the gameplay is essentially just picking a number between one and eight, it's easy for players to get caught up in picking lucky numbers or believe their number is due for a win.
Other players buy up tickets so quickly that it often feels like there's a pressure to get a ticket and get into a Blink. Each one you don't bid in feels like a wasted opportunity, made all the more potent when a number you pass on wins. The site even has achievements that give you bonus credit for entering a certain number of Blinks, winning a Blink or winning certain ships. I can't deny that the compulsion to keep playing is strong. With many prizes available for ticket prices as low as 2 million ISK, there's a strong temptation to just play a few more games, and before long I notice all my credit is gone.
That's when I usually look at the deposit button and have a moment of weakness. Depositing ISK is a frightfully efficient affair in which players need only click a button to wire the ISK over to a special corporate account. The website takes advantage of this periodic update to get a list of recent deposits and which player made them. For those who can't wait the one hour or less the depositing process takes, a special channel is periodically staffed with players who are able to verify and process payments early.
Although the player's current account balance is listed as ISK, he isn't allowed to withdraw deposited funds. Only winnings can be cashed out, with your bank balance being used exclusively for entering lotteries.
When a Blink is concluded, the winner is given the opportunity to collect his prize. The site's owners will then buy the prize from the open market and contract it to him within 24 hours. Alternatively, the winner can decide to sell the prize back to the lottery, cashing it in directly for ISK.
The ISK is then sent in-game within 24 hours, and my personal experience with cashing out saw turnaround in less than one hour. Their capital in the region of Deklein was thought to be an impregnable fortress from which flags with little bees waved in the solar wind.
I arrive in the Saranen star system to find it buzzing with activity. I find the Imperium pilots flocked around the Quafe Company Warehouse, which itself orbits the moon of a massive gas giant. This is what the Imperium now calls home.
But like everything to do with this war, the truth is a little more complicated. We essentially spent half a year enjoying all the profit from a bunch of regions we had no hope of holding in the long term. And then two months ago a group of gambling kingpins decided to call that bluff. They funded a small conflict that quickly spiralled out of control until over half of the galaxy wanted to bring the Imperium to ruin.
And though The Mittani still asserts with every breath that the Imperium is a force to be reckoned with, most of EVE Online is busting out the champagne and patting each other on the back. But at the center of this whole conflict are the bankers who made this whole war possible and the gambling website that has forever upset the political ecosystem of EVE Online.
To many, they are heroes. On the one hand, his manipulating and strategizing led to the forming of the greatest superpower EVE Online has ever seen. But the scorched-earth tactics and soured relationships that form the foundation of that empire have made him largely unpopular with just about everyone but his own people.
These are the three people who, by tapping their obscene personal wealth earned from a third-party gambling website called I Want ISK , funded the coalition that brought the Imperium to its knees. For many, these men are heroes. But The Mittani understandably has a different view. After all, they purchased the boot that just kicked his ass. It works by allowing players to take the money they earn in EVE and exchange it for equivalent credits they can use to gamble in a series of games hosted on the website.
Winnings can either be cashed out back into EVE or used to continue playing, and special tokens earned through spending can purchase scratch cards or lottery tickets. Rewards are ok, but the booster starting right after login is the stupidest thing one could ever think of.
It literally affects no one. It's a delivery system, not an event. I find it funny people are praising the repetitive drone event and bad mouthing Agency events, since even with their minimalist rewards, they required and brought a lot more involvement from fellow capsuleers.
The Welcome to the Agency event was bad because it opened with a whimper. They neither created event specific sites or bothered to put up worthwhile rewards. Frankly, I think they should expand on this delivery system, but in a different way. Apply this delivery system to every NPC corporation so that you end up doing tasks related to what interest you and provide a sense of membership.
Maybe they already have this in mind, considering they are reworking the reputation UI for the Winter PvE expansion.
It could even be expanded to player corporations, allowing directors to create their own set of events with their own pool of rewards to satisfy their corp members.